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[All Posts] [<< >>] [2013-10-11]

Third Iteration: Intrusion Underground

I eventually started to hate my second iteration codebase and the game design started to look more and more cthulhu-like, so I started experimenting with a more tight design of the game and the implementation.

Second iteration Soilnar was an interesting system where you could mess around in various ways, but I really want to make something more action-oriented and something that feels interesting at every level of gameplay.

- A of 8Dromeda

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